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    <title>Googletest on fahersto&#39;s blog</title>
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      <title>Reflecting on game engine development</title>
      <link>https://blog.lentic.de/posts/gameengine_lessons/</link>
      <pubDate>Fri, 12 Dec 2025 00:00:00 +0000</pubDate>
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      <description>Game engine tech stack As some of you may know, I have spent a considerable amount of time developing a game engine in C++. Toward the end of the year, I want to take some time to reflect on where I&amp;rsquo;m at and how I plan to move forward. Let us begin with a list of libraries that are currently used:&#xA;Rendering: OpenGL Physics: Jolt Audio: FMOD GUI: ImGui, ImGuizmo, ImNodes Text: msdf-gen Window: GLFW Serialization: yaml-cpp Testing: googletest Scripting: sol3 Navigation: recastnavigation Asset Importing: assimp, ufbx Logging: spdlog Profiling: tracy Graphics Debugging: RenderDoc Feature showreel Building on these libraries we implemented several features.</description>
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