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    <title>Imgui on fahersto&#39;s blog</title>
    <link>https://blog.lentic.de/tags/imgui/</link>
    <description>Recent content in Imgui on fahersto&#39;s blog</description>
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    <lastBuildDate>Fri, 12 Dec 2025 00:00:00 +0000</lastBuildDate>
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      <title>Reflecting on game engine development</title>
      <link>https://blog.lentic.de/posts/gameengine_lessons/</link>
      <pubDate>Fri, 12 Dec 2025 00:00:00 +0000</pubDate>
      <guid>https://blog.lentic.de/posts/gameengine_lessons/</guid>
      <description>Game engine tech stack As some of you may know, I have spent a considerable amount of time developing a game engine in C++. Toward the end of the year, I want to take some time to reflect on where I&amp;rsquo;m at and how I plan to move forward. Let us begin with a list of libraries that are currently used:&#xA;Rendering: OpenGL Physics: Jolt Audio: FMOD GUI: ImGui, ImGuizmo, ImNodes Text: msdf-gen Window: GLFW Serialization: yaml-cpp Testing: googletest Scripting: sol3 Navigation: recastnavigation Asset Importing: assimp, ufbx Logging: spdlog Profiling: tracy Graphics Debugging: RenderDoc Feature showreel Building on these libraries we implemented several features.</description>
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      <title>imogui - draw on overlays using imgui</title>
      <link>https://blog.lentic.de/posts/imogui/</link>
      <pubDate>Mon, 27 Sep 2021 00:00:00 +0000</pubDate>
      <guid>https://blog.lentic.de/posts/imogui/</guid>
      <description>imogui is my GUI library to hook existing overlays and draw on them using imgui. All of imgui&amp;rsquo;s powerfull widgets such as buttons, plots and colorpickers can be used to create an interactive extension to any program using one of the supported overlays. This is very convenient as some of the supported overlays allow to add to any third party application (such as Steam). This project uses hookFTW to hook into the drawing function of the target overlay to achieve its functionality.</description>
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