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    <title>Msdf on fahersto&#39;s blog</title>
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      <title>MSDF font rendering in OpenGL</title>
      <link>https://blog.lentic.de/posts/textrendering/</link>
      <pubDate>Wed, 06 Jul 2022 00:00:00 +0000</pubDate>
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      <description>Text rendering One of the latest additions to my OpenGL game engine is text rendering. TIt took more effort than I expected, and that&amp;rsquo;s why this article exists. The OpenGL standard does not define text rendering. This was surprising to me at first, because while OpenGL is a low-level graphics API, rendering text seemed pretty low-level to me. Boy was I wrong. To ensure the correct placement of individual glyphs, a number of variables must be taken into account, as shown in the following figure:</description>
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